Remapping known controls to another known TA class

A step-by-step guide to remapping known, mapped controls to a known (built-in TA or user-defined) class.

Important: 
Custom class mapping is only supported for the following applications:

  1. Launch the application to be tested and navigate to the window containing the control(s) to be interfaced with.

  2. Launch the Interface Viewer or the Element Definition dialog box.

    Restriction: 
    The Element Definitions dialog box is unavailable with iOS and Android applications.

  3. In the UI explorer tree panel, navigate to your choice of a known class (as indicated by a gear icon), right-click a control node under it, and then click Map to Other Known Class.

    The Map to Other Known Class dialog box is displayed:

  4. Enter the details for the class mapping.

    • Native Class:

      • In WPF, Native Class is the native class property of the selected control - for example, System.Windows.Controls.Button.
      • In Win32, Native Class is the win class property of the selected control - for example, Button.
      • In iOS, Native Class is the class name property of the selected control - for example, UIButton.
      • In Android, Native Class is the raw class property of the selected control - for example, android.widget.Button.
      • In Silverlight, Native Class is the native class property of the selected control - for example, System.Windows.Controls.Button.
      • In WinForms, Native Class is the native class property of the selected control - for example, System.Windows.Forms.Button.

      Restriction: 
      You cannot use a ta class, native class, or role as a native class’s name because they are (case insensitive) reserved words.

      Tip: 
      You can use regular expressions enclosed between curly brackets { } to add flexibility to native class matching. For example, given that the general purpose regex wildcard is .* (dot-star), {.*button.*} allows a single mapping to pertain to any native control class whose name includes the string “button”.

    • Role: (Uneditable field)

      • For WPF, Role is the role property of the selected control - for example, button.
      • For Win32, Role is the win type property of the selected control - for example, button.
      • For iOS, Android this field is disabled.
      • For Silverlight, Role is the class name property of the selected control - for example, Button.
      • For WinForms, Role is derived from the object’s class name. For instance, for the full class name of System.Windows.Forms.Button, the short name Button is displayed in the Role field.

      Tip: 
      If the control role is unnecessary for the class mapping (because you want to apply the mapping to all controls of the specified native class), select the Ignore check box.

    • Current Class: (Uneditable field) The name of the TA class that the selected control is currently mapped to.

    • Map to Class: Specify which TA class you want to map the selected control (and its related controls) to.

      Tip: 
      In the drop-down list, you can choose either a built-in TA class, or a known user-defined TA class. (The user-defined TA classes, if any, are loaded from the $ Class Maps entity.)

  5. Click OK.

The control(s) are now remapped to an existing built-in or user-defined TA class, with the mapping recorded in the $ Class Maps entity.


Copyright © 2024 LogiGear Corporation. All rights reserved. LogiGear is a registered trademark, and Action Based Testing and TestArchitect are trademarks of LogiGear Corporation. All other trademarks contained herein are the property of their respective owners.

LogiGear Corporation

1730 S. Amphlett Blvd. Suite 200, San Mateo, CA 94402

Tel: +1 (650) 572-1400